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Pantheon

Pantheon

A Roblox experience owned by Pantheon Gaming.

SimulatorENturn-based strategygrid-based combatfantasy units

Description (written by the developer; not a statement by this register)

Pantheon is a turn-based strategy game where you and an opponent command armies that fight on a grid-based map for ultimate victory! In Pantheon, players control armies of knights, goblins, fantasy dwarves, undead, and even giant alien ants against a computer or player opponent. Battles range from small skirmishes in ruined cities to huge battles for control and domination in desert canyons and icy wastelands. After battles, players can spend their winnings on more units to expand their armies with special units and gear through a comprehensive army deck customization system.

Last updated by the developer 19 May 2026, 20:16 UTC.

0
playing (measured 10 Aug 2026, 23:53 UTC)
176,412
lifetime visits
83%
liked (1,543 👍 / 310 👎)
-1,796
favourites (-10.2 per 1k visits)
1 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:532first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Competitive Power Units
200 R$
Super Spinner
125 R$
More Power Points
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lawn Battle Event! · social12,804 · 0.00% win
Just a Training Exercise · other105 · 0.00% win
Rat Acquired · collection94 · 0.00% win
Kick the Creator · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked4 September 2026 — 83 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:3583no change
25 Aug 2026, 05:5083no change
15 Aug 2026, 05:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.