Anime Champions⭐
A Roblox experience owned by O M A Entertainment.
SimulatorENanimesimulatorrpg
Anime Champions⭐ is a simulator experience created on 2022-08-01. It has accumulated 3,137,056 lifetime visits and 28,650 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights over 100 characters and 120 weapons within an RPG simulator framework.
Description (written by the developer; not a statement by this register)
⭐ NEXT CODE AT 50k LIKES ⭐ Use code '5kLIKES' for 500 gems in-game! Fight your way to victory and unlock new anime characters and weapons! 👑Over 100+ Characters to unlock! ⚔️Over 120+ Weapons to unlock! Anime Champions is an RPG simulator where you get to play as various anime characters each with unique abilities and new weapons! ⭐ Update 4: - 6 New characters to play; - 6 New weapons to use; - 1 New maps; - soft cap raised to 80!; - EVENT: Help santa with his quest and receive an exclusive award ; - Cosmetic system; - 2 more badges to earn; - fixed other minor bugs ⚠️The game is in its early stages there are still bugs and everything will be patched eventually 🎁USE CODE: RELEASE for 1000 yen in-game! Controls: 1 - primary ability ; 2 - secondary ability ; E - Interact ;
Last updated by the developer 30 Jan 2026, 13:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:34 | 89 | no change |
| 14 Aug 2026, 05:30 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.