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πŸ† Stud jumping Obby

πŸ† Stud jumping Obby

A Roblox experience owned by The Crafting Studios.

ObbyENparkourobstacle coursejumping

πŸ† Stud jumping Obby is an obby experience created on 2022-08-01. It has recorded 2,489,161 lifetime visits and 339 favorites. The current player count is 0. The game holds a 46% like percentage. It features 60 stages and is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

πŸ”₯ Can you make it to the top?! πŸŽ‰ πŸ† Welcome to The Stud Jumping Obby! πŸ† Stage Count: 60 πŸ‘Like and favourite the game for more updates!⭐ I advise you to make several friends during the day to succeed in passing all the stages! xD Tags: Obby, Parkour, Fun, Easy, Stud Jumps, Obstacle Course, Rainbow, Colorful, jump, get jump, every second

Last updated by the developer 23 Sept 2023, 21:02 UTC.

0
playing (measured 11 Aug 2026, 20:05 UTC)
2,489,161
lifetime visits
46%
liked (79 πŸ‘ / 94 πŸ‘Ž)
339
favourites (0.1 per 1k visits)
1 August 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
748 R$
Sword
399 R$
Super Coil
249 R$
Grapple Hook
228 R$
VIP
199 R$
Gravity Coil
199 R$
x2 Jump
179 R$
Speed Coil
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome1,828,063 Β· 0.00% win
You Win! Β· progression13,200 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.