[UPDATE] Patting Simulator!
A Roblox experience owned by Work's Workshop.
SimulatorENfurryclickervr
Description (written by the developer; not a statement by this register)
small game about patting/booping furries. UPDATE 2.1 (QoL Improvements and Bug Fixes + 2 NEW CHARACTERS): - Fixed an issue where Sky Lands was impossible to play on mobile - Improved the core patting feature so it's slightly easier to play - Added sound feedbacks to the UI - Improved the overall gameplay look - Replaced and added world music - Enabled voice chat - Upgraded the Nexus VR backend from V2 to V3 Overall, update 2.0 drastically improves mobile playability, fixes platform-wide issues and improves gameplay. Version 2.1 adds chars. ------------- btw in case you like the game there's merch! :0 https://www.roblox.com/catalog/10498773942/Patting-Simulator https://www.roblox.com/catalog/10498790265/Patting-Simulator-alt and if you want to support the game's development, consider getting this: https://www.roblox.com/game-pass/70129169/Support ------------- this game has tested playable nexus vr support. use the left or right triggers/aim at a furry with a trigger held to boop.
Last updated by the developer 1 Jul 2024, 08:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Sept 2026, 19:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.