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unclosed game

unclosed game

A Roblox experience owned by MeYou's Group Server.

OtherENmaintenancebrokenunavailable

Description (written by the developer; not a statement by this register)

reopened all gamepasses are unobtainable for now probably wont be obtainable soon cant promise but you can still use them.

Last updated by the developer 20 Mar 2026, 11:27 UTC.

0
playing (measured 11 Aug 2026, 13:34 UTC)
50,882
lifetime visits
72%
liked (128 👍 / 51 👎)
259
favourites (5.1 per 1k visits)
1 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fell Waves · other996 · 0.00% win
OTFELL waves beaten. · progression510 · 0.00% win
Defeat FellFell.. · progression377 · 0.00% win
Abnormal Ruby · collection375 · 0.00% win
Tier F · other356 · 0.00% win
Tier C · other228 · 0.00% win
Defeat Him · progression212 · 0.00% win
Tier B · other181 · 0.00% win
Tier A · other164 · 0.00% win
Tier A+ · progression149 · 0.00% win
Dustswapfell defeated · progression146 · 0.00% win
Tier S · other135 · 0.00% win
Red Flames.. · other134 · 0.00% win
You found HOGHORRORDUST · collection110 · 0.00% win
A EVIL DAY?! · other72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.515 August 2026 — 71 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:0372+1
15 Aug 2026, 17:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.