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Cataclysm [Beta!]

Cataclysm [Beta!]

A Roblox experience owned by Cataclysmic Studios.

ShooterENfuturisticfast-pacedscorestreaks

Description (written by the developer; not a statement by this register)

Welcome to Cataclysm, a futuristic and fast paced FPS game. CONTROLS: - Tab: Leaderboard - 4, 5, 6: Scorestreak 1, 2, and 3 - Q: Lean Left - E: Lean Right - C or Ctrl: Crouch/Prone - X: Crouch - Shift + C: Slide - Shift + Z or Shift + X: Dolphin Dive COMMANDS: - notex/ : Turns textures off - swap/ : Swap teams - join/{team} : Joins specified team - rejoin/ : Rejoins the game - nocycle/ : Turns off local day/night cycle at current point - settime/{day/night} : Sets local time - votekick/{user} : Initiates a votekick - togglelb/ : Makes leaderboard toggleable instead of hold - dis/ : Returns the server for Cataclysmic Studios ADMIN COMMANDS: - kick/{user}/{reason} - ban/{user} - unban/{user} - endmatch/ - setmode/{mode} : Sets the next game's mode - setmap/{map} : Sets the next game's map - setcreds/{user}/{amount} - addcreds/{user}/{amount} - addxp/{user}/{amount} if this game gets taken down, join the server! updates will be posted.

Last updated by the developer 30 May 2024, 02:39 UTC.

0
playing (measured 12 Aug 2026, 07:19 UTC)
1,632
lifetime visits
90%
liked (46 👍 / 5 👎)
96
favourites (58.8 per 1k visits)
2 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other390 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.