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The Character Backrooms (Shrek, Entity, Huggy)

The Character Backrooms (Shrek, Entity, Huggy)

A Roblox experience owned by VW-GT.

HorrorENbackroomshorrorcreepypasta

Description (written by the developer; not a statement by this register)

At late night, you enter Claude's Arcade. Within it there is a machine.. A machine that shouldn't be there. It was a myth. Or is it? Upon investigation, you are welcomed... TO THE BACKROOMS!

Last updated by the developer 18 Aug 2022, 00:52 UTC.

0
playing (measured 15 Aug 2026, 16:01 UTC)
457
lifetime visits
67%
liked (8 👍 / 4 👎)
10
favourites (21.9 per 1k visits)
3 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
50 R$
Speed Coil
50 R$
goofle poof
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Polybius. · secret110 · 0.00% win
I AM GOD I AM GOD I AM GOD I AM GOD · other75 · 0.00% win
You Met The Creator · social37 · 0.00% win
The Body. · secret32 · 0.00% win
Backrooms Entity · secret29 · 0.00% win
Yes, No, Hohoho! · collection16 · 0.00% win
Premium Benefits! · other16 · 0.00% win
Is this the Krusty Krab? · other14 · 0.00% win
The Pool Rooms · secret13 · 0.00% win
Shrek In The Backrooms · secret13 · 0.00% win
Who Lives In A Pineapple In The Pool Rooms? · secret12 · 0.00% win
You Vented! · secret12 · 0.00% win
Poppy's Playtime · collection11 · 0.00% win
Goofy Ahh Uncle! · collection11 · 0.00% win
Dead Body Reported! · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.