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Kung Fu Tycoon: Dragon’s Rise

Kung Fu Tycoon: Dragon’s Rise

A Roblox experience owned by Fem Studios.

TycoonENMartial ArtsDragon WarriorDojo Management

Description (written by the developer; not a statement by this register)

Welcome to Kung Fu Tycoon: Dragon’s Rise! Build your martial arts empire, master powerful karate moves, and rise from rookie to Dragon Warrior. 🎁 JOIN OUR GROUP for 1K bonus money & exclusive updates (https://www.roblox.com/groups/group.aspx?gid=15519411) 👊 Become the Furious Five or unlock the legendary Dragon Warrior path 🏯 Upgrade your dojo, train in Panda Temple, and expand your tycoon empire 💥 Battle rivals with epic kung fu combos and competitive leaderboards 🎟️ VIP Pass Benefits Custom chat tag & dragon aura +5,000 Money on join 50% increased HP regen 👍 Like & ⭐ Favorite to support the dojo 📊 We track game activity to improve your experience 🏷️ Tags: Tycoon · Kung Fu · Martial Arts · Combat · Panda · Dragon Warrior · Competitive · Training · Upgrade · Battle

Last updated by the developer 21 Jul 2026, 15:25 UTC.

0
playing (measured 19 Sept 2026, 22:30 UTC)
2,152
lifetime visits
89%
liked (8 👍 / 1 👎)
356
favourites (165.4 per 1k visits)
4 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
Upgrader
25 R$
Mega Upgrader
25 R$
x2 Money
25 R$
Kunai
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,774 · 0.00% win
Hello Devs · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.