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HAND! Place / Osaka Vibe {alpha}

HAND! Place / Osaka Vibe {alpha}

A Roblox experience owned by HAND! Magazine / Have A Nice Drive!.

RoleplayENOsakaRPVibe

Description (written by the developer; not a statement by this register)

[A new version of the game, significantly expanding the map and capabilities, is actively being developed, all information and screenshots are in our DIS channel!] Might be laggy due to the high level of detail ~ Highest graphics settings and headphones recommended ~ Location is based on Osaka, Nodzaki area. Here you can take pictures, enjoy the beautiful views, rp, vibe and of course fight with baseball bats in combat zone. Enjoy your stay and Have A Nice Drive! B) Tags: Japan, Japanese, showcase, vibe, voice, chill, rp, jdm, Kanjo, kanjozoku, bosozoku, shop, clothes, free, friends, sea, city, Hangout, Retro, Vaporwave, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, NY, Vibe Room, Vibe Place, Vibe Train, Vibe Area

Last updated by the developer 1 Apr 2026, 18:51 UTC.

0
playing (measured 11 Aug 2026, 21:17 UTC)
13,648
lifetime visits
98%
liked (215 👍 / 5 👎)
392
favourites (28.7 per 1k visits)
4 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coming soon
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Coming soon · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9816 August 2026 — 98 % liked25 September 2026 — 98 % liked5 October 2026 — 98 % liked15 October 2026 — 98 % liked16 August 202615 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 19:5398no change
5 Oct 2026, 19:5298no change
25 Sept 2026, 19:5198no change
16 Aug 2026, 19:1998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.