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Vibe with people (Beta) (discontinued)

Vibe with people (Beta) (discontinued)

A Roblox experience owned by The-Vibe-Studio.

Social & hangoutENsocial hangoutbetadiscontinued

Description (written by the developer; not a statement by this register)

Vibe with people that's it also This game is completely F2P no robux no transactions (Also If you play I make revenue I don't really care and I mostly donate) and that's it Thank you for playing! But if you want to donate to me that would be great or if you just want to support thank you (Split in 2 areas). (Owners note, this game has been discontinued for now! Because I can't edit it sadly but probably a few months I'll edit it!)

Last updated by the developer 1 Nov 2025, 15:39 UTC.

0
playing (measured 21 Aug 2026, 09:50 UTC)
743
lifetime visits
83%
liked (10 👍 / 2 👎)
3
favourites (4.0 per 1k visits)
4 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 09:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100
100 R$
95
95 R$
90
90 R$
85
85 R$
80
80 R$
75
75 R$
70
70 R$
65
65 R$
60
60 R$
55
55 R$
50
50 R$
45
45 R$
40
40 R$
35
35 R$
30
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome41 · 0.00% win
Joined Halloween 2025 (Beta) · other29 · 0.00% win
Joined in Beta · welcome29 · 0.00% win
King floppa · collection13 · 0.00% win
Beat Easy obby · progression10 · 0.00% win
Found Buddy · collection0 · 0.00% win
Witnessed Owners Global Announcement in Beta · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.