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Innovation Inc. Submarine

Innovation Inc. Submarine

A Roblox experience owned by Innovation Inc Submarine.

SimulatorENresource managementsurvivalsimulation

Description (written by the developer; not a statement by this register)

🧪 Gather Samples from around the world and test them. ⚗️ 🛡️ Protect the Sub or Destroy it. 💥 🌊 Stay on the Mothership or jump into Exploration mode for a real challenge. 🏆 <Exploration mode> Exploration mode is a resource management game, where you need to control oxygen, Power, and Coolant. You also need to survive various disasters, like floods or fires, and take care of your reactor core Innovation Inc. Fan game

Last updated by the developer 12 Jul 2026, 19:27 UTC.

0
playing (measured 11 Aug 2026, 05:07 UTC)
319,580
lifetime visits
75%
liked (564 👍 / 189 👎)
3,307
favourites (10.3 per 1k visits)
4 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Impostor
1,500 R$
Medkit (exploration mode)
200 R$
Speed Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Explorer · welcome58,375 · 0.00% win
LOST IN ACTION · other17,060 · 0.00% win
You didn't survived meltdown · other12,219 · 0.00% win
Professional crew · other11,566 · 0.00% win
Beta Tester · other7,274 · 0.00% win
Help will not come · other854 · 0.00% win
Black box · other511 · 0.00% win
You survived meltdown · progression422 · 0.00% win
Abandon ship · other256 · 0.00% win
fire extinguishers consumer · other220 · 0.00% win
What. What happened · other186 · 0.00% win
Freezdown · other147 · 0.00% win
You survived freezdown · progression108 · 0.00% win
SPACE! · other72 · 0.00% win
Experimental Startup procedure · other48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked4 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:4575no change
14 Oct 2026, 04:3875no change
4 Oct 2026, 04:3775no change
4 Sept 2026, 02:4975no change
15 Aug 2026, 00:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.