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[🌌VOID] Strong Ninja Simulator

[🌌VOID] Strong Ninja Simulator

A Roblox experience owned by Brain Games Inc..

SimulatorENninjakatanasimulator

[🌌VOID] Strong Ninja Simulator is a simulator experience created on 2022-08-04. It has accumulated 65,010,015 lifetime visits and holds 139,729 favorites. The game maintains a 96% like percentage. Currently, one user is playing the experience.

Description (written by the developer; not a statement by this register)

🌌 GET 5,000 STRENGTH, BY USING CODE: VOID 💪 ⛩️ GET 3,000 GEMS, BY USING CODE: ANIME 💎 🍀 GET 2 LUCKY BOOST, BY USING CODE: FREELUCK 🍀 💎 GET 2,000 GEMS, BY USING CODE: ILIKEGEMS 💎 ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ HOW TO PLAY: 👊 Swing your katana to get strength! ⚔️Unlock new katanas as you level up! ⭐ Earn multipliers by rebirthing! ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ 💰 Make sure to join our group and 👍 like the game for free pet! https://www.roblox.com/groups/11486311 ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ ⎯⎯⎯ 🌟Roblox Premium Benefits: +10 ⚡ Walkspeed Boost! 🚨PRIVATE SERVERS ARE FREE!🚨 👍 Don't forget to favorite & thumbs up if you enjoyed! ⭐ 🔔 Hit the 'FOLLOW' button to get notified of updates! 🔔

Last updated by the developer 19 Sept 2025, 00:17 UTC.

1
playing (measured 10 Aug 2026, 14:15 UTC)
65,010,015
lifetime visits
96%
liked (121,033 👍 / 5,339 👎)
139,729
favourites (2.1 per 1k visits)
4 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[⚡] Electric Katana
799 R$
[🌌] Dark Matter Katana
499 R$
[🍀] Super Lucky
399 R$
[💎] x2 Gems
299 R$
[🔥] Fire Katana
249 R$
[🖱️] Auto-Clicker
199 R$
[🔄] Auto-Rebirth
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome27,697,747 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5396no change
23 Aug 2026, 13:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.