Ready 2 Die 0.0.9a
A Roblox experience owned by Ready 2 Die: Community.
SurvivalENzombie-survivalasymmetric-multiplayerround-based
Ready 2 Die 0.0.9a is a survival experience created on 2022-08-05. The game has accumulated 7,240,656 lifetime visits and 57,762 favorites. Currently, zero users are playing. The title holds a 75% like percentage. It is categorized under the survival genre. The description notes this version is obsolete and will not receive further updates.
Description (written by the developer; not a statement by this register)
(!) This version of Ready 2 Die is obsolete and will no longer be updated. Stay tuned for the up-and-coming BETA overhaul of the game. Ready 2 Die is a zombie-survival game, based on PlaceRebuilder's original, Reason 2 Die: Awakening. Every two rounds, the map changes—bringing new environments and missions. Whether it’s holding out for rescue, completing critical objectives to escape, or fighting to survive against the clock, the challenge is always the same: outlast the apocalypse or fall to it. Each round, players are randomly assigned as survivors or zombies. Survivors rely on a mix of weapons, armor, and items to survive, while zombies take many forms, each relentless in their goal to take out every last human before time runs out. Stand with the living or hunt as the undead—only those ready to die will last. Want more HP? Join the group and receive 10+ HP every game. 0.0.9a Update Log: https://devforum.roblox.com/t/ready-2-die-alpha-update-log/3550873
Last updated by the developer 7 Jun 2026, 23:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:38 | 75 | no change |
| 23 Aug 2026, 22:37 | 75 | no change |
| 13 Aug 2026, 22:36 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.