Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ready 2 Die 0.0.9a

Ready 2 Die 0.0.9a

A Roblox experience owned by Ready 2 Die: Community.

SurvivalENzombie-survivalasymmetric-multiplayerround-based

Ready 2 Die 0.0.9a is a survival experience created on 2022-08-05. The game has accumulated 7,240,656 lifetime visits and 57,762 favorites. Currently, zero users are playing. The title holds a 75% like percentage. It is categorized under the survival genre. The description notes this version is obsolete and will not receive further updates.

Description (written by the developer; not a statement by this register)

(!) This version of Ready 2 Die is obsolete and will no longer be updated. Stay tuned for the up-and-coming BETA overhaul of the game. Ready 2 Die is a zombie-survival game, based on PlaceRebuilder's original, Reason 2 Die: Awakening. Every two rounds, the map changes—bringing new environments and missions. Whether it’s holding out for rescue, completing critical objectives to escape, or fighting to survive against the clock, the challenge is always the same: outlast the apocalypse or fall to it. Each round, players are randomly assigned as survivors or zombies. Survivors rely on a mix of weapons, armor, and items to survive, while zombies take many forms, each relentless in their goal to take out every last human before time runs out. Stand with the living or hunt as the undead—only those ready to die will last. Want more HP? Join the group and receive 10+ HP every game. 0.0.9a Update Log: https://devforum.roblox.com/t/ready-2-die-alpha-update-log/3550873

Last updated by the developer 7 Jun 2026, 23:56 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
7,240,656
lifetime visits
75%
liked (17,178 👍 / 5,632 👎)
57,730
favourites (8.0 per 1k visits)
5 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
2,249 R$
Spas-12
975 R$
AK-47
849 R$
Katana
749 R$
Tommy
549 R$
Rambo
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed Syn! · progression743 · 0.00% win
Killed Sam! · other335 · 0.00% win
Killed Lucky · other32 · 0.00% win
Killed Arsa! · other25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3875no change
23 Aug 2026, 22:3775no change
13 Aug 2026, 22:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

ready2die.fandom.com2 active editors · 26,222 edits
691 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.