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Boys ONLY. NO GIRLS ALLOWED.

Boys ONLY. NO GIRLS ALLOWED.

A Roblox experience owned by Epic Fun Productions.

OtherENgender-restrictedcommunity-serveradmin-abuse

Boys ONLY. NO GIRLS ALLOWED. is an other genre Roblox experience created on 2022-08-05. The game has recorded 8,346,898 lifetime visits and 118,839 favorites. Currently, zero users are playing. The title has an 81% like percentage. The description specifies gender restrictions and admin abuse reporting protocols.

Description (written by the developer; not a statement by this register)

BOYS ONLY. DO NOT JOIN IF YOU ARE A GIRL. JOIN THE SERVER: GZH83Z2zAD NOTE: -Please do not abuse the admin. If you see anyone abusing admin, report it on the community server. -Inappropriate content is strictly prohibited. If you are seen adding inappropriate content to the game, you will be permanently banned.

Last updated by the developer 15 Jun 2026, 05:54 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
8,346,898
lifetime visits
81%
liked (65,038 👍 / 15,093 👎)
118,813
favourites (14.2 per 1k visits)
5 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
10,000 R$
Btools
2,000 R$
Admin
500 R$
Taser
300 R$
Magic Rainbow Carpet!
250 R$
Thanos Hand [PC]
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Are A True Man · other5,900,113 · 0.00% win
Obby Complete · progression1,272,002 · 0.00% win
Secret · secret37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3381no change
13 Aug 2026, 21:3281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.