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The HARDEST Obby

The HARDEST Obby

A Roblox experience owned by clocks forever.

ObbyENdifficulty chartparkourrebirth mechanic

The HARDEST Obby is an obby experience created on 2022-08-06. It has accumulated 3,334,643 lifetime visits and 6,562 favorites. The experience holds a 54% like percentage. Currently, zero users are playing. The description notes 300 stages across 10 difficulty levels, a practice area, and a rebirth system for earning coins.

Description (written by the developer; not a statement by this register)

🌟 Welcome to The HARDEST Obby ⚡ With 300 stages across 10 difficulty levels. Can you beat them all? 📅 Play Events for Limited Trails. 💪 Practice your skills in the practice area. 💰 Earn coins by rebirthing and use them to buy trails in the shop. 🔄 Quickly reset your character by pressing 'R'. 💠 We are experimenting with name changes. This was Clock's Difficulty Chart Obby 2 HARD. 👥 Join our group: Clocks Forever https://www.roblox.com/communities/6746961 🚀 More exciting features are coming soon. Stay tuned for updates and new challenges. Created by Clocks Forever - an experience studio on Roblox Thank you for playing. 📌 Tags: Obby, DCO, Platformer, Difficulty Chart, Hard Obby, Impossible Obby, Difficult Obby, Impossible, Hard, Challenge, Obstacle Course, Parkour, Tower, Free Skips

Last updated by the developer 24 Jun 2026, 10:49 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
3,334,643
lifetime visits
54%
liked (1,425 👍 / 1,235 👎)
6,566
favourites (2.0 per 1k visits)
6 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Double Jump
70 R$
Gravity Coil
70 R$
Rocket Launcher
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,911,931 · 100.0% win
1 - Easy · progression891,397 · 48.8% win
2 - Simple · other590,786 · 29.3% win
3 - Basic · other287,034 · 9.8% win
4 - Medium · progression39,912 · 0.00% win
5 - Difficult · progression24,424 · 0.00% win
Met The Developers · other10,565 · 0.00% win
6 - Advanced · progression8,998 · 0.00% win
January 2024 Event · other7,432 · 0.00% win
February 2024 Event · social5,606 · 0.00% win
June 2024 Event · social5,588 · 0.00% win
November 2023 Event · social5,169 · 0.00% win
August 2024 Event · social3,982 · 0.00% win
December 2023 Event · other3,776 · 0.00% win
July 2024 Event · social3,381 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked3 September 2026 — 54 % liked23 October 2026 — 54 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0754no change
3 Sept 2026, 05:0254no change
14 Aug 2026, 05:0054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.