The HARDEST Obby
A Roblox experience owned by clocks forever.
ObbyENdifficulty chartparkourrebirth mechanic
The HARDEST Obby is an obby experience created on 2022-08-06. It has accumulated 3,334,643 lifetime visits and 6,562 favorites. The experience holds a 54% like percentage. Currently, zero users are playing. The description notes 300 stages across 10 difficulty levels, a practice area, and a rebirth system for earning coins.
Description (written by the developer; not a statement by this register)
🌟 Welcome to The HARDEST Obby ⚡ With 300 stages across 10 difficulty levels. Can you beat them all? 📅 Play Events for Limited Trails. 💪 Practice your skills in the practice area. 💰 Earn coins by rebirthing and use them to buy trails in the shop. 🔄 Quickly reset your character by pressing 'R'. 💠 We are experimenting with name changes. This was Clock's Difficulty Chart Obby 2 HARD. 👥 Join our group: Clocks Forever https://www.roblox.com/communities/6746961 🚀 More exciting features are coming soon. Stay tuned for updates and new challenges. Created by Clocks Forever - an experience studio on Roblox Thank you for playing. 📌 Tags: Obby, DCO, Platformer, Difficulty Chart, Hard Obby, Impossible Obby, Difficult Obby, Impossible, Hard, Challenge, Obstacle Course, Parkour, Tower, Free Skips
Last updated by the developer 24 Jun 2026, 10:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.