Tiger ® Clothing Store
A Roblox experience owned by Tiger ®.
Social & hangoutENavatar customizationfashionsocial
Tiger ® Clothing Store is a social-hangout experience created on 2017-07-14. The game has accumulated 10,498,606 lifetime visits and 134,120 favorites. Currently, zero users are playing. The experience holds an 82% like percentage. No additional metrics are provided in the source data.
Description (written by the developer; not a statement by this register)
✨Welcome to Tiger ®'s Clothing Store Version 4.5! .・。.・゜✭・.・✫・゜・。. Come explore and start creating your perfect avatar today. With thousands of clothing pieces and accessories, you're sure to find the perfect look for any occasion. .・。.・゜✭・.・✫・゜・。. Our completely overhauled homestore makes it easy to navigate and find the latest styles, and with regular clothing drops, and store updates, there's always something new to discover. From trendy streetwear to elegant evening wear, we've got you covered. .・。.・゜✭・.・✫・゜・。. And it's not just about looks - our group is all about community too, join today! .・。.・゜✭・.・✫・゜・。. This is a testing place for our v5 clothing store. Designs - Tiger ® Fashion Designers & Graphic Designers Programming - Sur4y Building - Rorien Copyright Tiger ®
Last updated by the developer 13 Dec 2023, 21:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:02 | 82 | no change |
| 23 Aug 2026, 20:01 | 82 | no change |
| 13 Aug 2026, 20:01 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.