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Tiger ® Clothing Store

Tiger ® Clothing Store

A Roblox experience owned by Tiger ®.

Social & hangoutENavatar customizationfashionsocial

Tiger ® Clothing Store is a social-hangout experience created on 2017-07-14. The game has accumulated 10,498,606 lifetime visits and 134,120 favorites. Currently, zero users are playing. The experience holds an 82% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

✨Welcome to Tiger ®'s Clothing Store Version 4.5! .・。.・゜✭・.・✫・゜・。. Come explore and start creating your perfect avatar today. With thousands of clothing pieces and accessories, you're sure to find the perfect look for any occasion. .・。.・゜✭・.・✫・゜・。. Our completely overhauled homestore makes it easy to navigate and find the latest styles, and with regular clothing drops, and store updates, there's always something new to discover. From trendy streetwear to elegant evening wear, we've got you covered. .・。.・゜✭・.・✫・゜・。. And it's not just about looks - our group is all about community too, join today! .・。.・゜✭・.・✫・゜・。. This is a testing place for our v5 clothing store. Designs - Tiger ® Fashion Designers & Graphic Designers Programming - Sur4y Building - Rorien Copyright Tiger ®

Last updated by the developer 13 Dec 2023, 21:07 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
10,498,606
lifetime visits
82%
liked (30,846 👍 / 6,606 👎)
134,095
favourites (12.8 per 1k visits)
14 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Selfie Stick
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited Tiger ®'s Homestore! · other305,967 · 0.00% win
Tiger and Royal High's Egg Hunt 2019! · collection281,893 · 0.00% win
Explorer · welcome69,022 · 0.00% win
My Heart · other55,664 · 0.00% win
Obby Boss · progression17,147 · 0.00% win
Glass floor challenge winner · other252 · 0.00% win
Found Circle · collection231 · 0.00% win
Found Triangle · collection34 · 0.00% win
Among Us Egg · collection32 · 0.00% win
Found Square · collection30 · 0.00% win
Candy Egg · collection28 · 0.00% win
Normal Egg · collection25 · 0.00% win
Tiger Egg · collection25 · 0.00% win
Crystal Egg · collection24 · 0.00% win
Dog Egg · collection22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0282no change
23 Aug 2026, 20:0182no change
13 Aug 2026, 20:0182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.