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Dig to China

Dig to China

A Roblox experience owned by Acrobatic Studio.

AdventureENco-opexplorationmining

Description (written by the developer; not a statement by this register)

Work as a team to reach China! 🤝 Unlock new explosives! 💣 Remember to like and favourite! 👍⭐ Thumbnails & Icon by @softlymagical (Roblox)

Last updated by the developer 14 May 2026, 08:05 UTC.

0
playing (measured 12 Aug 2026, 05:45 UTC)
70,204
lifetime visits
65%
liked (150 👍 / 80 👎)
418
favourites (6.0 per 1k visits)
7 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deadly Explosions
2,000 R$
x2 Explosion Size
500 R$
x2 Bombs
300 R$
Faster Walkspeed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached China · progression2,838 · 0.00% win
Secret Badge · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.