Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RMH Myth Places to Investigate

RMH Myth Places to Investigate

A Roblox experience owned by Robloxian Myth Hunters.

HorrorENrandom teleportationhorrorinvestigation

RMH Myth Places to Investigate is a horror experience created on 2017-07-15. It currently has 0 players online. The game has accumulated 2,502,360 lifetime visits and 22,507 favorites. It maintains a 94% like percentage. The experience teleports users to random locations for investigation purposes.

Description (written by the developer; not a statement by this register)

Step into the door to enter the dark side of ROBLOX. It will teleport you to a random strange place, that you can hunt. Currently 466 places that you can end up entering. Be wary that some games may have triggering elements, such as flashing lights. Have any suggestions or improvements? Contact a Coordinator in RMH Development Team (https://www.roblox.com/groups/4036433/RMH-Development-Team), or current devs listed in the Credits in-game.

Last updated by the developer 6 Aug 2026, 00:18 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
2,502,360
lifetime visits
94%
liked (7,457 👍 / 452 👎)
22,514
favourites (9.0 per 1k visits)
15 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:221first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Putrid · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3294no change
24 Aug 2026, 07:3194no change
14 Aug 2026, 07:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.