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[DCO] 2D Obby

[DCO] 2D Obby

A Roblox experience owned by Dimensiona1 Studios.

ObbyEN2D platformerparkourobstacle course

[DCO] 2D Obby is an obby experience created on 2022-08-08. The game has recorded 3,196,225 lifetime visits and 334,718 favorites. Currently, zero users are playing. The title holds a 50% like percentage. It is categorized under the obby genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

THE 2D OBBY A Regular Roblox Obby... but in 2D Will you be the first to defeat the 2D Obby? ⚠️ COMING SOON: 2 Player 2D Obby ⚠️ Join the new group if you're interested in playing: https://www.roblox.com/groups/34680153 UPDATES 6/30 DETAILED LOBBY & STAGES Balanced some stages (more soon) Apologies for the small update, expect larger ones soon. CREDITS @RobloxokBoss @Abnumality @jordanpxlee @Boomrainhappy @hihihi3141 We are constantly changing our game based on community feedback! Like the game and join the group, Dimensiona1 Studios for exclusive benefits!

Last updated by the developer 1 Aug 2025, 00:21 UTC.

0
playing (measured 11 Aug 2026, 01:49 UTC)
3,196,225
lifetime visits
50%
liked (6,867 👍 / 6,783 👎)
334,628
favourites (104.7 per 1k visits)
8 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Speed Coil
99 R$
5x Health
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Zone 1: Effortless · progression1,248,392 · 100.0% win
Defeated Zone 2: Easy · progression509,833 · 66.7% win
Defeated Zone 3: Medium · progression239,237 · 66.7% win
Defeated Zone 4: Hard · progression86,540 · 66.7% win
Defeated Zone 5: Difficult · progression48,726 · 66.7% win
Defeated Zone 6: Challenging · progression25,297 · 0.00% win
Defeated Zone 7: Intense · progression677 · 0.00% win
Defeated Zone 12: Catastrophic · progression0 · 0.00% win
Defeated Zone 8: Remorseless · progression0 · 0.00% win
Defeated Zone 9: Insane · progression0 · 0.00% win
Defeated Zone 11: Terrifying · progression0 · 0.00% win
Defeated Zone 10: Extreme · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked3 September 2026 — 50 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2150no change
24 Aug 2026, 05:2050no change
14 Aug 2026, 05:1950first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.