Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Work at sublocks!

Work at sublocks!

A Roblox experience owned by Sub locks officials.

SimulatorENjob simulationworkplaceroleplay

Description (written by the developer; not a statement by this register)

Hello! Welcome to sublocks join the group to apply for a job and wait for the next training to be hosted! Setting off the fire alarm can result in a punishment sublocks has a desk to pay at after you have made your sandwich or ice cream we will be working towards a hand to system we are also working on ranks showing above your head! We would like to have a scripter to do scripts for the game please apply on the group wall or in game. When you buy a game pass it may take a while to get the rank please say to a junior moderator+ on the group wall that you have brought a pass at certain times of the day you will have training till your a supervisor at supervisor you must attend shifts.

Last updated by the developer 20 Dec 2023, 09:37 UTC.

0
playing (measured 2 Sept 2026, 04:22 UTC)
5,524
lifetime visits
89%
liked (31 👍 / 4 👎)
18
favourites (3.3 per 1k visits)
8 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 04:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(Limited) Head office
1,000 R$
Donation
475 R$
donation
400 R$
Security
400 R$
Senior sublocks worker
200 R$
Junior sublocks worker
100 R$
donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.