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MTR South Island Line | A train simulator

MTR South Island Line | A train simulator

A Roblox experience owned by dream.studio.

SimulatorENtrain simulatorMTRHong Kong

Description (written by the developer; not a statement by this register)

*This game is still under development, and bugs are expected. Please message me directly for any bug reports* The MTR South Island Line is a rapid transit line of Hong Kong's MTR metro system. This line connects the Hong Kong business district from Admiralty station to the Southern District of Hong Kong Island. In this game you can either manually control the train or get on the train as a passenger. The rolling stock of the South Island line is purpose-built for driverless operation, which is highly recreated in the game. The game is compatible with both PC and mobile device, though a PC is recommended for the best experience. Features: - Auto/ Manual controlled train - Detailed train stations - Advance auto train with signal system

Last updated by the developer 21 Jul 2025, 20:50 UTC.

3
playing (measured 10 Aug 2026, 19:51 UTC)
307,813
lifetime visits
71%
liked (1,179 👍 / 474 👎)
14,809
favourites (48.1 per 1k visits)
8 August 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Train
7,500 R$
Legendary donations
1,600 R$
Donationssss
800 R$
2 x Donations
400 R$
Donations
200 R$
Donations
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I am rich! · other53,481 · 35.1% win
The prototype? · other1,114 · 0.00% win
Pigeon!!! · other762 · 0.00% win
I have met the creator · secret567 · 0.00% win
Who needs to teleport if you can walk · other51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0871no change
15 Aug 2026, 00:5271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.