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HALO: BLACKOUT OPS

HALO: BLACKOUT OPS

A Roblox experience owned by ODST 1st Battalion.

ShooterENHalo IPFPSSci-Fi

Description (written by the developer; not a statement by this register)

A Halo fangame. Alpha Release. Expect bugs. Deploy from here to NAVSPECWAR simulations designed to deal with insurgents, Aliens and the Flood. Uncover the truth of the alien rings. (Alpha Release) Controls: L to toggle leaderboard, N to toggle night vision, G to throw grenades, Z while using weapon to melee, WASD to steer vehicles, C to crouch, Developed by JacobJiles & YodaSoda. Special thanks to Oebalus & jux43 Credits to Owl4110, Creyenex, STFL, xVff12, seantherandom, and many other talented developers of the Halo Roblox Community. UNSC, PVP, Open World, Fighting, Shooting, FPS, War, Combat. Sci-FI, All assets are provided from Roblox, for commercial uses or made by the developer. Blackout Ops was created under Microsoft's "Game Content Usage Rules" using assets from Halo: Combat Evolved & Halo 3, and it is not endorsed by or affiliated with Microsoft at all.

Last updated by the developer 27 Aug 2026, 02:46 UTC.

0
playing (measured 27 Aug 2026, 12:30 UTC)
4,086
lifetime visits
87%
liked (27 👍 / 4 👎)
61
favourites (14.9 per 1k visits)
16 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
2,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.