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HALO: BLACKOUT OPS

HALO: BLACKOUT OPS

A Roblox experience owned by ODST 1st Battalion.

ShooterENHalo IPFPSSci-Fi

Description (written by the developer; not a statement by this register)

A Halo fangame. Alpha Release. Expect bugs. Deploy from here to NAVSPECWAR simulations designed to deal with insurgents, Aliens and the Flood. Uncover the truth of the alien rings. (Alpha Release) Controls: L to toggle leaderboard, N to toggle night vision, G to throw grenades, Z while using weapon to melee, WASD to steer vehicles, C to crouch, Developed by JacobJiles & YodaSoda. Special thanks to Oebalus & jux43 Credits to Owl4110, Creyenex, STFL, xVff12, seantherandom, and many other talented developers of the Halo Roblox Community. UNSC, PVP, Open World, Fighting, Shooting, FPS, War, Combat. Sci-FI, All assets are provided from Roblox, for commercial uses or made by the developer. Blackout Ops was created under Microsoft's "Game Content Usage Rules" using assets from Halo: Combat Evolved & Halo 3, and it is not endorsed by or affiliated with Microsoft at all.

Last updated by the developer 27 Aug 2026, 02:46 UTC.

0
playing (measured 27 Aug 2026, 12:30 UTC)
4,086
lifetime visits
88%
liked (28 👍 / 4 👎)
63
favourites (15.4 per 1k visits)
16 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
2,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.527 August 2026 — 87 % liked7 September 2026 — 88 % liked27 August 20267 September 2026
2 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 03:3088+1
27 Aug 2026, 12:3187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.