10,000 SOULS [Beta]
A Roblox experience owned by Octa Studios.
ShooterENroguelikeco-optop-down shooter
Description (written by the developer; not a statement by this register)
A rogue-like top-down shooter where you fight your way to the lowest level of Heck you can get yourself to. Play with friends in a unique co-op experience or play solo to see how far you can go on your own. What happens when you collect 10,000 souls? Never mind that, how did you even end up here in the first place? 👍 If you like the game... give it a like! ❤️ Join the Octa Studios group! 📷 Max graphics recommended 🛠️ This game is in Beta; many things are subject to change and some things may break. taydeooo: Project Lead, Gameplay Programmer, UI Designer snorebear: Gameplay Programmer, UI Designer SmolRainbeon: Gameplay Programmer, Sound Design KnownMonarch: Level Design Lead Afoxbox, Cilo & DamianWasTaken: Art & Graphics MM364796: Animation
Last updated by the developer 3 Apr 2024, 16:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.