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TÜRKHAVEN  ROLEPLAY

TÜRKHAVEN ROLEPLAY

A Roblox experience owned by R A LOA.

RoleplayTRroleplayhangoutvoice-chat

Description (written by the developer; not a statement by this register)

TÜRKHAVEN BROOKHAVEN - 📌Etiketler📌 - sohbet oyunu, Turk, Turkish, Eğlenmek, Eğlencesine, Şarkı, Dans, [TÜRK], [TÜRK] Sohbet Oyunu, Voice-Chat, Hangout, Buluşma, Beta,Türk, sohbet, buluşma, dost, turkiye, tabut dansı, tabut, dansı, (CHAR) türkler için buluşma yeni buluşma,hangout, ragdoll,engine,türk, türkiye, ataturk, atatürk, admin, sohbet, vakit, zamangecirme, Türk, Sohbet, Eğlencesine, Şarkı, Dans, sohbet,Türk, TürkHaven, Eğlencesine, Şarkı, Türkçe, Oyun, Sohbet Oyunu, Voice Chat, Ses, Türk, turkish, turkey, hangout, rose, turkey vibe, ceren yaldiz, KursatinizYT, türk, dans, sohbet, ramazan , sahur , da hood , ttd3 , sohbet, zamangecirme, Türk, Sohbet, Eğlencesine, Şarkı, Dans, sohbet, admin, game hangout, rose, türkler için buluşma yeni buluşma, Sohbet Oyunu, Char, Bedava Mod!,

Last updated by the developer 16 Oct 2022, 10:22 UTC.

0
playing (measured 18 Aug 2026, 13:00 UTC)
6,435
lifetime visits
78%
liked (7 👍 / 2 👎)
14
favourites (2.2 per 1k visits)
9 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
100 R$
VIP
25 R$
donate
20 R$
Level x2
15 R$
donate
15 R$
donate
10 R$
donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hoşgeldin · welcome8 · 0.00% win
Kurucu Serverinde · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.