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Donate Me! πŸ’Έ [ Beast Edition ] πŸ’Έ stay in the red

Donate Me! πŸ’Έ [ Beast Edition ] πŸ’Έ stay in the red

A Roblox experience owned by Beast Gange.

TycoonENdonation simulationstand buildinggamepass promotion

Description (written by the developer; not a statement by this register)

RULE: YOU MUST STAY IN THE CIRCLE! PREMIUM MEMBER'S GET AFK PERKS! Raise as many ROBUX donations as you can by PROMOTING your STAND with your created GAMEPASSES! πŸ’° 100% FREE FREE ADMIN for VIP SERVERS! ⭐ β–ͺ How to add ITEMS to my STAND? ❓ To add ITEMS you MUST create a GAMEPASS or CLOTH by going to https://www.roblox.com/develop? Page=game-passes and put it ON SALE! πŸ”₯ (Min Price is R$5) β–ͺ WARNING ⚠️ Once you get a donation your ROBUX will set as pending by ROBLOX. It will take 3 to 7 days to get released. You can check it here: https://www.roblox.com/transactions Once you CLAIM a STAND the ITEMS will show up automatically on it! 😎 DONATE to other PLAYERS by BUYING their CLOTHES in their STANDS! ⭐ FLEX to EVERYONE you got a BIG heart! ❀️ LIKE & FAVORITE for new UPDATES! πŸŽ‰

Last updated by the developer 13 Aug 2022, 06:21 UTC.

0
playing (measured 12 Aug 2026, 00:48 UTC)
2,544
lifetime visits
87%
liked (26 πŸ‘ / 4 πŸ‘Ž)
25
favourites (9.8 per 1k visits)
10 August 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Beast Sign
500 R$
BoomBox
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the creator Β· other98 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.