Morph Madness, Alpha [A.G.E.N.T]
A Roblox experience owned by Assist Development Studios.
AdventureENmorphingcollectiblesboss fights
Description (written by the developer; not a statement by this register)
Morphmania Remake. Find Hidden Collectibles, Level Up, Survive Invasions, Boss Fights & Reserved Matches to Unlock Morphs. Or just mess around. Let it be known that this game is very unbalanced and chaotic, hence the name. You are not guaranteed to best your foes head on or at all, you must analyze, prepare and execute carefully. There is mysteries, documentations scattered across and beneath the horizon. Relics of many time periods and areas. Some were left here, and some were brought here. Information lies within them, but it is your choice to to understand them among other things. -.. . ... - .-. --- -.-- . .-. .-.-.-
Last updated by the developer 14 Aug 2026, 01:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 16:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.