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🌀Summoner Tycoon

🌀Summoner Tycoon

A Roblox experience owned by Albatross Studio.

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Summoner Tycoon is a tycoon experience created on 2017-07-16. The game has accumulated 25,695,274 lifetime visits and 290,405 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌀Summon and fight alongside unique heroes in Summoner Tycoon! 🐦Join Albatross Studio for 10% EXP BOOST Promo codes will occasionally be posted on the group 【NEW MAP UPDATE】 🏞️ New Map! Credits to @Aotrou_Rbx ⚔️ New Weapon Animations. Improved hit detection on weapons Fixed Deathspeaker and Redcliff Commander's skills

Last updated by the developer 28 Sept 2025, 23:43 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
25,695,274
lifetime visits
92%
liked (99,224 👍 / 9,087 👎)
290,381
favourites (11.3 per 1k visits)
16 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Summoner · other11,763,438 · 26.7% win
Level 10 · progression2,344,445 · 0.00% win
Level 20 · progression565,141 · 0.00% win
Universe Event Badge · other342,074 · 0.00% win
Ultimate Crystal · collection228,252 · 0.00% win
15 Heroes Badge · collection161,212 · 0.00% win
Level 30 · progression105,347 · 26.7% win
Rebirth · progression32,262 · 13.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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