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🌀Summoner Tycoon

🌀Summoner Tycoon

A Roblox experience owned by Albatross Studio.

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Summoner Tycoon is a tycoon experience created on 2017-07-16. The game has accumulated 25,695,274 lifetime visits and 290,405 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌀Summon and fight alongside unique heroes in Summoner Tycoon! 🐦Join Albatross Studio for 10% EXP BOOST Promo codes will occasionally be posted on the group 【NEW MAP UPDATE】 🏞️ New Map! Credits to @Aotrou_Rbx ⚔️ New Weapon Animations. Improved hit detection on weapons Fixed Deathspeaker and Redcliff Commander's skills

Last updated by the developer 28 Sept 2025, 23:43 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
25,695,274
lifetime visits
92%
liked (99,209 👍 / 9,087 👎)
290,241
favourites (11.3 per 1k visits)
16 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Summoner · other11,763,656 · 50.0% win
Level 10 · progression2,344,477 · 25.0% win
Level 20 · progression565,152 · 25.0% win
Universe Event Badge · other342,074 · 0.00% win
Ultimate Crystal · collection228,266 · 0.00% win
15 Heroes Badge · collection161,219 · 0.00% win
Level 30 · progression105,353 · 0.00% win
Rebirth · progression32,268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked23 August 20261 November 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3092no change
22 Oct 2026, 16:2292no change
2 Oct 2026, 16:1992no change
22 Sept 2026, 16:1892no change
2 Sept 2026, 16:0892no change
23 Aug 2026, 15:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.