[🦋] Adopt Me!
A Roblox experience owned by Uplift Games.
RoleplayENpetsfamily lifetrading
[🦋] Adopt Me! is a roleplay experience created on 2017-07-14. It has accumulated 44,417,422,550 lifetime visits and 29,443,990 favorites. Currently, 290,471 users are playing. The experience holds an 86% like percentage. Founders include NewFissy and Bethink.
Description (written by the developer; not a statement by this register)
Adopt and raise 🐶🦄👶, trade and collect legendary pets, build your dream home, and roleplay with friends! 🕵️Tux & Shepherd on the Stray Case 🕵️ 🍴 Find forks for the Mysterious Stranger! 👀 Chihuahua found in Basic and Crystal Eggs! 📰 Dress your pet as the Spy or the Witness! Be FIRST 🏆 To experience new updates by pressing 🔔NOTIFY. Meet the founders! NewFissy - Tech Director Bethink - Creative Director Find out more about Uplift Games, our policies and creative attributions: https://devforum.roblox.com/t/credits/71812
Last updated by the developer 6 Oct 2026, 00:27 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Oct 2026, 01:50 | 177,665 | -10,802 |
| 6 Oct 2026, 00:50 | 188,467 | +48,927 |
| 5 Oct 2026, 23:50 | 139,540 | -66,926 |
| 5 Oct 2026, 22:50 | 206,466 | -6,261 |
| 5 Oct 2026, 21:50 | 212,727 | -21,038 |
| 5 Oct 2026, 20:50 | 233,765 | -17,897 |
| 5 Oct 2026, 19:50 | 251,662 | -7,728 |
| 5 Oct 2026, 18:50 | 259,390 | +847 |
| 5 Oct 2026, 17:50 | 258,543 | +3,699 |
| 5 Oct 2026, 16:50 | 254,844 | +7,264 |
| 5 Oct 2026, 15:50 | 247,580 | +19,865 |
| 5 Oct 2026, 14:50 | 227,715 | +6,235 |
| 5 Oct 2026, 13:50 | 221,480 | +13,743 |
| 5 Oct 2026, 12:50 | 207,737 | +14,625 |
| 5 Oct 2026, 11:50 | 193,112 | +2,212 |
| 5 Oct 2026, 10:50 | 190,900 | +9,220 |
| 5 Oct 2026, 09:50 | 181,680 | +5,700 |
| 5 Oct 2026, 08:50 | 175,980 | +4,494 |
| 5 Oct 2026, 07:50 | 171,486 | -4,884 |
| 5 Oct 2026, 06:50 | 176,370 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#3 Top playing now#48 Top revisited
Growth
| Measured (UTC) | Rank on Top playing now | Change |
|---|---|---|
| 6 Oct 2026, 02:25 | 3 | -1 |
| 6 Oct 2026, 01:25 | 4 | no change |
| 6 Oct 2026, 00:25 | 4 | no change |
| 5 Oct 2026, 23:25 | 4 | +1 |
| 5 Oct 2026, 22:25 | 3 | no change |
| 5 Oct 2026, 21:25 | 3 | no change |
| 5 Oct 2026, 20:25 | 3 | no change |
| 5 Oct 2026, 19:25 | 3 | no change |
| 5 Oct 2026, 18:25 | 3 | no change |
| 5 Oct 2026, 17:25 | 3 | -1 |
| 5 Oct 2026, 16:25 | 4 | no change |
| 5 Oct 2026, 15:25 | 4 | no change |
| 5 Oct 2026, 14:25 | 4 | no change |
| 5 Oct 2026, 13:25 | 4 | no change |
| 5 Oct 2026, 12:25 | 4 | no change |
| 5 Oct 2026, 11:25 | 4 | no change |
| 5 Oct 2026, 10:25 | 4 | no change |
| 5 Oct 2026, 09:25 | 4 | no change |
| 5 Oct 2026, 08:25 | 4 | no change |
| 5 Oct 2026, 07:25 | 4 | first reading |
Position on Roblox’s top playing now sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Oct 2026, 01:50 | 86 | no change |
| 6 Oct 2026, 00:50 | 86 | no change |
| 5 Oct 2026, 23:50 | 86 | no change |
| 5 Oct 2026, 22:50 | 86 | no change |
| 5 Oct 2026, 21:50 | 86 | no change |
| 5 Oct 2026, 20:50 | 86 | no change |
| 5 Oct 2026, 19:50 | 86 | no change |
| 5 Oct 2026, 18:50 | 86 | no change |
| 5 Oct 2026, 17:50 | 86 | no change |
| 5 Oct 2026, 16:50 | 86 | no change |
| 5 Oct 2026, 15:50 | 86 | no change |
| 5 Oct 2026, 14:50 | 86 | no change |
| 5 Oct 2026, 13:50 | 86 | no change |
| 5 Oct 2026, 12:50 | 86 | no change |
| 5 Oct 2026, 11:50 | 86 | no change |
| 5 Oct 2026, 10:50 | 86 | no change |
| 5 Oct 2026, 09:50 | 86 | no change |
| 5 Oct 2026, 08:50 | 86 | no change |
| 5 Oct 2026, 07:50 | 86 | no change |
| 5 Oct 2026, 06:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “Hatching Farm Egg in adopt me ! 🥚😱 #roblox #farmegg #egg #viral #owl #crow #pig #cow #sillyduck”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 13 Aug 2026, 16:00 UTC.
Reddit buzz
13 posts found over the last year.
Top post: “I genuinely might be the luckiest player in Adopt me 💀” — 359 upvotes, 33 comments in r/AdoptMeRBX.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.
On Twitch now
Top stream: suqagho — “Playing adopt me :))”. Matched from Roblox-category stream titles at our last check.
Growth
| Measured (UTC) | Twitch viewers | Change |
|---|---|---|
| 6 Oct 2026, 02:00 | 25 | +7 |
| 6 Oct 2026, 01:30 | 18 | +11 |
| 6 Oct 2026, 01:00 | 7 | no change |
| 6 Oct 2026, 00:30 | 7 | no change |
| 6 Oct 2026, 00:00 | 7 | -3 |
| 5 Oct 2026, 23:30 | 10 | -22 |
| 5 Oct 2026, 23:00 | 32 | +15 |
| 5 Oct 2026, 22:30 | 17 | -11 |
| 5 Oct 2026, 22:00 | 28 | +7 |
| 5 Oct 2026, 21:30 | 21 | -21 |
| 5 Oct 2026, 21:00 | 42 | +20 |
| 5 Oct 2026, 20:30 | 22 | -2 |
| 5 Oct 2026, 20:00 | 24 | -17 |
| 5 Oct 2026, 19:30 | 41 | +11 |
| 5 Oct 2026, 19:00 | 30 | +9 |
| 5 Oct 2026, 18:30 | 21 | -12 |
| 5 Oct 2026, 18:00 | 33 | +29 |
| 5 Oct 2026, 17:30 | 4 | -12 |
| 5 Oct 2026, 17:00 | 16 | -1 |
| 5 Oct 2026, 16:30 | 17 | first reading |
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.