Infinity House [Demo 2]
A Roblox experience owned by Infinity House.
AdventureENlevel-based progressionhouse upgradingstealth elements
Description (written by the developer; not a statement by this register)
In this game there are levels and your objective is go in next level so for go in next level you need to find a button for spawn a ladder and take a ladder. When you find the button you earn money (virtual) [No robux] and you can spend it in the (green) shop and then upgrade your house! Day mode : Solo : •The goal is go to space Bonus : •It's like solo but you win x2 moneys, your goal take money and you have a limited time, before the neighbor come, you need to go at the Safe zone (green cube) Multiplayer : It's like solo but in multiplayer Multiplayer vc (Vocal Chat) : It's like multiplayer but with vc (Vocal Chat) Night mode (Hardcore) : Solo : Go to space but there is 2 neighbors in the house [pre-alpha(unfinished)] Bonus : It's like Solo but you win x3 moneys, your goal take money and you have a limited time, before the neighbor wake up, before the neighbor wale up, you need to go at the Safe zone (green cube) [Coming Soon] The game is unfinished !
Last updated by the developer 7 Jun 2026, 15:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 13:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.