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Realtime Roleplay

Realtime Roleplay

A Roblox experience owned by Prismatic Entertainment.

RoleplayENemergency servicesroleplaydutch

Description (written by the developer; not a statement by this register)

🚀 Our game simulates the Dutch emergency services. By playing you can get a rank-up in-game because we work with an XP system. 💵 Refunds are not possible. If your purchased gamepass does not work, please report it to our development team. 📌 Check out our server rules here: https://devforum.roblox.com/t/2333494 ⚠️ Currently the game is in a beta version. There will be many bugs/glitches, please report them to the development team as soon as possible. You can do this through our community server. 🏷️ IGNORE: Politie, Ambulance, Brandweer, Hulpdiensten, Nederland, Netherlands, Dutch.

Last updated by the developer 29 Jun 2026, 20:53 UTC.

0
playing (measured 11 Aug 2026, 01:05 UTC)
97,232
lifetime visits
82%
liked (337 👍 / 72 👎)
926
favourites (9.5 per 1k visits)
10 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Wapens
280 R$
Helicopter Pack
260 R$
Politie Hond
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome in Realtime Roleplay! · welcome15,606 · 0.00% win
Hoogste rang · progression136 · 0.00% win
Elon M. · other31 · 0.00% win
Pablo E. · other10 · 0.00% win
Ambulancier · other0 · 0.00% win
Politieagent · other0 · 0.00% win
Brandweerman · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.