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Daycare Center

Daycare Center

A Roblox experience owned by DanTDM Productions.

RoleplayENDanTDMsimulationchildcare

Daycare Center is a roleplay experience created on July 17, 2017, by DanTDM Productions. The game has accumulated 778,341 lifetime visits and holds 5,613 favorites. Currently, 0 players are active. The title maintains a 56% like percentage. Coins and gems are noted as non-functional within the current version.

Description (written by the developer; not a statement by this register)

Game by DanTDM Productions. --------------------------------------------------------------------------------- V Like the game? Thanks for joining our group below! V https://www.roblox.com/My/Groups.aspx?gid=3344849 --------------------------------------------------------------------------------- LEAVE A FAVORITE AND 𝐓𝐡𝐮𝐦𝐛𝐬 𝐔𝐩 👍 = More Updates Want to be a beta tester? Help us out by testing our game to our future updates! https://www.roblox.com/games/932943450/ Coins and gems do not do anything at the moment, but will soon!

Last updated by the developer 23 Jun 2021, 03:34 UTC.

0
playing (measured 14 Aug 2026, 05:30 UTC)
778,341
lifetime visits
56%
liked (820 👍 / 637 👎)
5,612
favourites (7.2 per 1k visits)
17 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Admin
300 R$
Radio
150 R$
Escape!
100 R$
Open doors
40 R$
Extra Speed
20 R$
Cry
15 R$
Tip Jar
10 R$
Flashlight
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome367,830 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.