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Endless Death Train

Endless Death Train

A Roblox experience owned by O R O D A N N.

OtherENabstracthorrornonsense

Description (written by the developer; not a statement by this register)

MINIMUM ENDLESS INFINITE UNREACHABLE MANSION PURGATORY TO HOPELESS SOULS AND GOD'S DEVILISH DESCENDANTS CREATING A PORTAL TO THE 64TH DIMENSION WITH EVERY TON OF NONSENSE INTERNED FOR THE REST OF OUR LIFES LIVING IN THE DIMENSION OF THE REAL COMPUTER MANAGING OUR BRAINS BEING SKELETON PUPPETS OF OURSELVES MAKING AN INFINITE LOOP IN THE TIME THAT MAKES US BE A WALKING AND LIVING PARADOX FOR THE INFINITY TO THE INFINITY FOR NEVER TAKE A BREAK FOR AN INFINITE APPLE ON THE TORNER PLANE PLACE AND THE LOOP CONTINUES IN THE MINIMUM ENDLESS INFINITE UNREACHABLE MANSION PURGATORY TO HOPELESS SOULS AND GOD'S DEVILISH DESCENDANTS CREATING A PORTAL TO THE 64TH DIMENSION WITH EVERY TON OF NONSENSE INTERNED FOR THE REST OF OUR LIFES LIVING IN THE DIMENSION OF THE REAL COMPUTER MANAGING OUR BRAINS BEING SKELETON PUPPETS OF OURSELVES MAKING AN INFINITE LOOP IN THE TIME

Last updated by the developer 2 Sept 2025, 20:14 UTC.

0
playing (measured 11 Aug 2026, 19:38 UTC)
7,162
lifetime visits
90%
liked (96 👍 / 11 👎)
262
favourites (36.6 per 1k visits)
11 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEATH · other4,393 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 — 90 % liked27 August 2026 — 90 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 16:0090no change
17 Aug 2026, 15:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.