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Button Simulator 2023! 🐶

Button Simulator 2023! 🐶

A Roblox experience owned by BlackHole Studio!.

SimulatorENincrementalpet collectionclicker

Button Simulator 2023! 🐶 is a simulator experience created on 2022-08-12. It has accumulated 2,136,046 lifetime visits and 8,448 favorites. The title holds an 87% like percentage. Currently, zero users are playing. The game features button pressing mechanics, pet acquisition through eggs, and token-based progression systems.

Description (written by the developer; not a statement by this register)

🎊Welcome to Button Simulator 99! 🎊 Don't forget to leave a 👍 and 🌟 to support us! 🌀Join the Group to get an Exclusive Pet🌀 BlackHole Studio! ☺️Immerse yourself in this never before button simulator!☺️ 🔘Press on buttons to gain stats! 🔘 🥚Open eggs to gain pets, can you catch a secret?!🥚 💰 Gain tokens from achievements and buy passes instead of using robux!🪙 👑 Premium benefits: Coin boost 📙 Update 10 🌏 New World 🥚 Light egg with 7 new pets! 🏪 New Limited pet in shop 🛠️ AFK Rejoin setting 🛠️ AFK Rejoin Detection Improved! 🛠️ Rebalanced and fixed some bugs! 📘 Credits @Q_Qox - Scripting @Kartoffel16 - 3D Modeler/Pets @ninjaguy589 - 3D Modeler/Builder

Last updated by the developer 13 Jun 2026, 11:38 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
2,136,046
lifetime visits
87%
liked (5,351 👍 / 768 👎)
8,445
favourites (4.0 per 1k visits)
12 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Platinum
2,000 R$
ELITE
1,250 R$
MVP
500 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome831,937 · 0.00% win
10 Minutes! · progression307,108 · 0.00% win
30 Minutes! · other163,043 · 0.00% win
Multi Master! · other99,926 · 0.00% win
1 Hour! · progression94,807 · 0.00% win
Rebirth Master! · progression70,316 · 0.00% win
cash Master · other63,179 · 0.00% win
3 Hours! · progression29,459 · 0.00% win
Ultra Rebirth Master!18,959 · 0.00% win
6 Hours! · progression12,024 · 0.00% win
9 Hours! · progression6,855 · 0.00% win
One in a million! · other5,147 · 0.00% win
12 Hours! · other4,484 · 0.00% win
Meet a Developer · social3,208 · 0.00% win
18 Hours! · other2,448 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4887no change
24 Aug 2026, 08:5387no change
14 Aug 2026, 08:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.