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[SM] Headquarters

[SM] Headquarters

A Roblox experience owned by [SM] Soviet Military.

RoleplayENSovietMilitarySimulation

Description (written by the developer; not a statement by this register)

Welcome to the Soviet Military Headquarters! (Important: The terminal was moved to town, inside the white mansion.) ____________________________________________ This headquarters houses civilians and Soviet soldiers, so it is our duty to protect it and serve it! ____________________________________________ Q&A/Compliments/Complaints: 5Zw3hma ____________________________________________ NOTICE: A ton of updates are underway and ready to be sent once a few other updates are made. What you see here is subject to change. Beta version of the HQ coming soon. Descriptions are also not final product. Version:1.45.8

Last updated by the developer 18 Oct 2020, 14:38 UTC.

0
playing (measured 9 Sept 2026, 21:31 UTC)
4,908
lifetime visits
85%
liked (57 👍 / 10 👎)
42
favourites (8.6 per 1k visits)
17 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20% Credits boost
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Soviet Military Headquarters! · welcome1,233 · 0.00% win
Soviet Military Member · other174 · 0.00% win
Stolen SR-71 Blueprints · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.