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🏖️sword fight for time

🏖️sword fight for time

A Roblox experience owned by traplarps studios.

Fighting & PvPENidlepvprebirth

Description (written by the developer; not a statement by this register)

🌟 Welcome to sword fight for time 🌟 [Summer Update] don't forget time... earns offline! - Walk out, earn time, steal players time, level up, rebirth, prestige. - Level Up to earn more time - Invest into Generators and Stocks. - Rebirth, and Prestige to earn more time. - Climb up the leaderboards, join clans, have fun! - Generators earn offline for a max of 4 hours. [Plus Players get 1.5x more time per second] [Give Stocks 2 minutes per server restart to sync back up] tags: steal, steal time, sword fight, sword, clans, generators, stock, crypto, sword fight and steal time

Last updated by the developer 18 Jul 2026, 19:44 UTC.

0
playing (measured 10 Aug 2026, 23:22 UTC)
459,771
lifetime visits
71%
liked (992 👍 / 407 👎)
2,450
favourites (5.3 per 1k visits)
13 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[STOCK] VIP Trader Bundle
999 R$
3x Evolve Points
699 R$
[STOCK] Auto Seller
499 R$
3x Prestige Points
499 R$
[STOCK] Auto Trader
499 R$
3x Skulls
329 R$
3x Sword XP
299 R$
2x Evolve Points
299 R$
[STOCK] Zero Commission
299 R$
[STOCK] Market Insider
199 R$
2x Skulls
179 R$
[STOCK] Price Alerts
149 R$
2x Sword XP
149 R$
Generator Autoroll
100 R$
Auto Sword Prestige
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Killed the Owner! · other498 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked14 October 2026 — 71 % liked24 October 2026 — 71 % liked14 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:3671no change
14 Oct 2026, 01:3571no change
4 Oct 2026, 01:3371no change
24 Sept 2026, 01:2371no change
13 Sept 2026, 23:5371no change
3 Sept 2026, 23:4871no change
14 Aug 2026, 21:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.