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🐟 silly fishing 2

🐟 silly fishing 2

A Roblox experience owned by Gatito Labs.

SimulatorENfishingidleprogression

Description (written by the developer; not a statement by this register)

🐟 welcome to the world's least realistic fishing game. cast your line, catch increasingly ridiculous fish, sell them for Gems, and keep upgrading until the numbers become absurd. 🎣 100+ fish 🌈 infinite variants 📈 endless progression 💰 fish-powered economy ✨ new fish every week 🪄 Roblox Group: +40% Luck 🍀 Roblox Plus: +25% Luck 👥 Friends: +15% Luck ⭐ Like + Favorite: +15% Luck it's silly. you're fishing. what did you expect?

Last updated by the developer 11 Aug 2026, 21:13 UTC.

0
playing (measured 13 Aug 2026, 19:36 UTC)
3,430
lifetime visits
89%
liked (87 👍 / 11 👎)
163
favourites (47.5 per 1k visits)
14 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Very Important Fisher
349 R$
2x Luck (PERMANENT)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My First Fish · progression1,922 · 54.2% win
Woah, that's rare · collection888 · 37.5% win
My First Sale · progression886 · 37.5% win
Getting an Upgrade · progression856 · 37.5% win
Index Beginner · collection378 · 33.3% win
Staying Hydrated · other332 · 16.7% win
Index Novice · collection177 · 20.8% win
Play with the Owner · social152 · 25.0% win
Indexing Pro · collection86 · 16.7% win
From up above · collection52 · 0.00% win
Master Indexer · collection45 · 8.3% win
Bait Master · collection30 · 8.3% win
Starting a New · welcome12 · 0.00% win
Indexing Intellect · collection3 · 0.00% win
Knowledge is Power · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.518 August 2026 — 86 % liked28 August 2026 — 89 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:0789+3
18 Aug 2026, 07:0686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.