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Anime Combat Simulator

Anime Combat Simulator

A Roblox experience owned by Who Games Anime.

SimulatorENanimesimulatorcombat

Anime Combat Simulator is a simulator experience created on 2022-08-14. The game has recorded 3,441,442 lifetime visits and holds 13,565 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⚔️Welcome to Anime Combat Simulator⚔️ 🔥 NEW OP CODE AT 15K LIKES 🔥 🔥 PREVIOUS CODE: LIKES10K 🔥 UPDATE 3! ⭐ NEW DMG LEADERBOARD REWARDS ⭐ 🔃 FREE AUTO ATTACK UPGRADE 🔃 🐾 FIGHTER LEVELLING! 🐾 📈 6 NEW UPGRADES 📈 💥 NEW CONVERGENCE EVENT 💥 How to Play: ⚔️ Defeat enemies to gain Yen and new weapons you can use in battle! ⚔️ ⭐ Open stars with Yen to unlock strong fighters! ⭐ 🔥 Collect skulls to trade for powers to help your fighters defeat enemies!🔥 💰 Unlock new worlds to defeat the strongest enemies! 💰 Thank you for playing! 💝

Last updated by the developer 2 Mar 2026, 18:35 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
3,441,442
lifetime visits
95%
liked (15,345 👍 / 733 👎)
13,561
favourites (3.9 per 1k visits)
14 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky!
1,499 R$
+1 Artifact
1,299 R$
Super Lucky!
699 R$
Extra Weapons!
699 R$
Multi Open!
699 R$
Extra Fighters!
499 R$
2x Yen!
399 R$
VIP!
349 R$
Fast Open
299 R$
Lucky!
199 R$
Auto Attack!
199 R$
Teleport!
99 R$
Magnet!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Anime Combat! · welcome1,461,563 · 0.00% win
World 1 · progression1,456,251 · 0.00% win
First Weapon! · collection1,194,277 · 0.00% win
World 2 · progression369,926 · 0.00% win
World 3 · progression157,634 · 0.00% win
World 4 · progression57,492 · 0.00% win
World 5 · progression14,929 · 0.00% win
World 6 · progression3,970 · 0.00% win
Meet a Developer! · social1,452 · 0.00% win
Gifter! · other401 · 0.00% win
Gifted: Magnet! · collection241 · 0.00% win
Gifted: Auto Attack! · other127 · 0.00% win
Gifted: Teleport! · other58 · 0.00% win
Gifted: 2x Yen! · other55 · 0.00% win
Gifted: Lucky! · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3895no change
14 Aug 2026, 04:3695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.