Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
dont touch grass the last update

dont touch grass the last update

A Roblox experience owned by djsmithgamingyt 1OO present randomness group.

Description (written by the developer; not a statement by this register)

this is the last update sorry i just been borerd sad and unpresaited so sorry bye :(

Last updated by the developer 7 May 2025, 07:22 UTC.

0
playing (measured 7 Sept 2026, 09:16 UTC)
1,846
lifetime visits
67%
liked (6 👍 / 3 👎)
5
favourites (2.7 per 1k visits)
15 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 09:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip gamepass
650 R$
push game pass
65 R$
do not buy it point less
60 R$
double jump
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you have touched grass not like a gamer · other683 · 0.00% win
baller · other87 · 0.00% win
U touched the button · other60 · 0.00% win
freedy · other57 · 0.00% win
u found the missing noob · secret54 · 0.00% win
brizel · other54 · 0.00% win
the cube · other46 · 0.00% win
error glove · other46 · 0.00% win
U joined · welcome27 · 0.00% win
the cake is a lie · secret25 · 0.00% win
my brother · other21 · 0.00% win
amoug us · other21 · 0.00% win
Find snowy the snow man · secret20 · 0.00% win
u bet mid obby · progression18 · 0.00% win
u beat the easy obby · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.