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Escape The Hungry Corgi Obby

Escape The Hungry Corgi Obby

A Roblox experience owned by In3DSpace Studios.

ObbyENparkourcorgimultiplayer

Description (written by the developer; not a statement by this register)

✨Welcome to Escape The Hungry Corgi Obby! In this game, you can play up to 500 very fun Obby levels! Have fun with your friends and see who can complete it first, or just have a try at it yourself! Either way, this is an Obby for you who want to have a fun time! 👍 - Like and favorite the experience for more updates & more games! 🏘️ - Join the group to stay up to date with our latest experiences! And get advantages in some of our experiences. Tags: Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Rainbow, Escape, Hungry

Last updated by the developer 17 Jan 2024, 13:50 UTC.

0
playing (measured 13 Aug 2026, 14:32 UTC)
87,782
lifetime visits
45%
liked (157 👍 / 190 👎)
526
favourites (6.0 per 1k visits)
15 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
199 R$
Fusion Coil
119 R$
VIP
99 R$
Gravity Coil
59 R$
Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 50 · progression13,755 · 0.00% win
Stage 100 · progression2,682 · 0.00% win
Stage 150 · progression1,604 · 0.00% win
Stage 200 · progression1,201 · 0.00% win
Stage 250 · progression874 · 0.00% win
Stage 300 · progression589 · 0.00% win
Stage 350 · progression382 · 0.00% win
Stage 400 · progression350 · 0.00% win
Stage 450 · progression331 · 0.00% win
Completed · progression313 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4515 August 2026 — 45 % liked4 October 2026 — 45 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 17:2245no change
15 Aug 2026, 12:1745first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.