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[ALPHA] Formula Redline

[ALPHA] Formula Redline

A Roblox experience owned by Formula REDLINE.

RacingENracingsimulationalpha

[ALPHA] Formula Redline is a racing experience created on 2022-08-15. It has accumulated 6,172,346 lifetime visits and 11,099 favorites. The title holds a 73% like percentage. Currently, zero users are playing. The description notes early-stage bugs and missing features during its alpha phase.

Description (written by the developer; not a statement by this register)

Welcome to Formula RedLine! We're back! After a break, We're steadily getting back on track. Expect some early-stage bugs and missing features as we roll out updates! Keybinds: H - (Hold) Hybrid / ERS G - View Laptimes (timer resets every 30 minutes) B - Change Sense Of Speed strength V - Change Camera Z - Look Back C - Toggle Arms In Cockpit Join the communications server and post your best times or report any issues you have!!!

Last updated by the developer 31 Oct 2025, 09:52 UTC.

0
playing (measured 10 Aug 2026, 23:34 UTC)
6,172,346
lifetime visits
73%
liked (3,171 👍 / 1,193 👎)
11,099
favourites (1.8 per 1k visits)
15 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Throwback Liveries
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other2,486,838 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4973no change
13 Aug 2026, 23:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.