[ZOMBIES UPDATE] Team Brickbattle Fights [BETA]
A Roblox experience owned by Pipeshelf Studios.
Description (written by the developer; not a statement by this register)
-WARNING!- This game is in its beta stage and you'll commonly see: Items glitching/disappearing Crates giving back a negative amount of points (if so please contact me) (if your items disappear after dying i'm not going to give them back to you) If you know how to use the rejoin command DO NOT use it. It will reset all your progress in the game. There's some bugs that cannot be fixed too, some weapons can't be used on mobile or some broken items. Anyways, enjoy. -CHANGELOG (ZOMBIES): - Removed an amount of zombies for each specific wave - Added advanced mode (waves coming soon) - Removed smallsword because of the small hitbox (will probably add later) - Nerfed Undead Knights and Sparkman - Increased events chance - Redesigned Zorgvurr bossfight - Decreased crates prices -CHANGELOG - Fixed random sword not being purchasable - Removed the old rarities table
Last updated by the developer 26 Mar 2024, 15:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 9 Sept 2026, 22:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.