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Hyper Realistic CSGO Guns

Hyper Realistic CSGO Guns

A Roblox experience owned by Narite Games.

ShooterENCounter-StrikeFPSValve IP

Hyper Realistic CSGO Guns is a shooter experience created on 2022-08-17. It has recorded 21,581,103 lifetime visits and 76,589 favorites. The current player count is 1, with a 53% like percentage. The game features multiple gamemodes including Randomizer, Gun Game, and Team Deathmatch. It is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

welcome to the worst game on roblox Credits to Valve for Creating CS:GO and Half Life 2 🎮 Gamemodes Include: 🔫 - Randomizer - Gun Game - Rocket Royale - Kill Confirmed - Knifefight - Snipers - Shotguns - Team Gun Game - Team Randomizer - Team Deathmatch - Team Kill Confirmed Tags: Hyper Realistic Guns, Counter Strike, Valve, CSGO, Randomizer, Random, FPS, CS2, Counter-Strike 2, Gmod, Garrys mod

Last updated by the developer 6 Mar 2026, 02:52 UTC.

1
playing (measured 10 Aug 2026, 20:00 UTC)
21,581,103
lifetime visits
53%
liked (15,958 👍 / 14,353 👎)
76,572
favourites (3.5 per 1k visits)
17 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Knife Collection [8 Skins]
600 R$
Double XP
400 R$
Double Cash
350 R$
Dual MP5Ks
250 R$
Forcefield Universal
200 R$
OG Character
120 R$
Tooth Fairy M4A4
25 R$
Phantom Disruptor
25 R$
Nightmare M4A1
25 R$
Mortis AWP
25 R$
Neon Rider AK47
25 R$
Fade AWP
25 R$
Asiimov AWP
25 R$
Control Panel M4A1-S
25 R$
Ocean Drive Desert Eagle
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

win · other1,036,080 · 0.00% win
win 10 times · progression69,187 · 6.2% win
thief · other41,571 · 0.00% win
??? · other28,020 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5313 August 2026 — 53 % liked23 August 2026 — 53 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3053no change
13 Aug 2026, 16:1953first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.