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Click To Race 🏁

Click To Race 🏁

A Roblox experience owned by Sim Creators.

RacingENclickerracingparkour

Click To Race 🏁 is a racing experience created on 2022-08-17. It has accumulated 8,853,723 lifetime visits and 20,457 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The experience falls under the racing genre and includes tags such as parkour, speed, and clicker.

Description (written by the developer; not a statement by this register)

πŸ‘ Please leave a like if you enjoy the game πŸ‘ 🌎 Click for speed and become the fastest racer on the planet! πŸ† Get wins to unlock special mounts/hoverboards! Join our group for a FREE hoverboard! πŸ›ΉπŸ’¨ https://www.roblox.com/groups/13858282/Sim-Creators Inspired by Victory Race Tags: Parkour, Speed, Race, Racing, Clicker, Run, Fast, Obby, Colorful, Clicking

Last updated by the developer 26 Dec 2025, 00:18 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
8,853,723
lifetime visits
92%
liked (19,705 πŸ‘ / 1,609 πŸ‘Ž)
20,456
favourites (2.3 per 1k visits)
17 August 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+100% luck!
499 R$
2X Wins
399 R$
Triple Open
299 R$
VIP
199 R$
2X Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Ultimate Race Clicker Β· welcome3,377,148 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 β€” 92 % liked23 August 2026 β€” 92 % liked2 September 2026 β€” 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0892no change
23 Aug 2026, 21:0792no change
13 Aug 2026, 21:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.