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Thunder's Glitch Per Difficulty Chart Obby

Thunder's Glitch Per Difficulty Chart Obby

A Roblox experience owned by Thunder's Obbies.

ObbyENdifficulty chartglitch mechanicsparkour

Thunder's Glitch Per Difficulty Chart Obby is an obby experience created on 2022-08-18. It has recorded 3,327,242 lifetime visits and 2,402 favorites. The game features 69 stages and 851 verified winners. Currently, zero users are playing. The title has a 33% like percentage.

Description (written by the developer; not a statement by this register)

🚨PLEASE DON'T DISLIKE IF IT'S TOO HARD – the game is designed to intensify as you progress! We've dedicated significant time to build this experience. ❤️🙏 🎉 THANKS YOU FOR 1 MILLION VISITS ❤️❤️ 🔢 Current stages: 69 VERIFIED WINNERS: 851 💰 If you bought a gamepass, make sure to rejoin the game for it to take effect 🔥Dont Forget to Like and Favorite the game! Tags: obby difficulty chart platformer wallhop wrap truss ladder flick wraparound glitch stage obby parkour MGDCO Max's Glitch Per Difficulty Chart Obby TOH DCO, Thunder's Glitch Per Difficulty Chart Obby, Hawol's Glitch Per Difficulty Chart Obby 2, GLITCH Jump Per Difficulty Chart Obby, Dqrk's Glitch Per Difficulty Chart Obby, JPDCO,GPDCO, GPDCO, Mega Hard Obby, Difficulty Chart Obby, One Jump per Difficulty Chart, Hard, Insane Obby, Impossible, Insane, truss, Truss flick per difficulty chart obby, DCO tdco, bdco, sdco, wdco, difficulty chart, easy, hard, impossible, JT

Last updated by the developer 8 Jun 2025, 02:25 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
3,327,242
lifetime visits
33%
liked (1,928 👍 / 3,943 👎)
2,402
favourites (0.7 per 1k visits)
18 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(REJOIN) Fusion Coil
149 R$
Gravity Coil (REJOIN)
99 R$
Speed Coil (REJOIN)
69 R$
(REJOIN) Boombox
49 R$
(SALE) VIP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,291,989 · 100.0% win
Halfway · progression133,463 · 0.00% win
You Win! · progression14,214 · 100.0% win
You Met the Owner · social2,493 · 0.00% win
u r crazy · other1,427 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked24 August 2026 — 33 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0233no change
14 Aug 2026, 05:0133first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.