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Bubblegum Tycoon 🍬

Bubblegum Tycoon 🍬

A Roblox experience owned by DGC Games.

TycoonENbubblegumidlemerge

Description (written by the developer; not a statement by this register)

[THIS GAME IS NEW SO PLEASE EXPECT SHUTDOWNS FOR BUGFIXING!] 🍬 Welcome to Bubblegum Tycoon - a game where you will start from nothing and get rich from blowing bubblegum! ⭐ Remember to Like & Favourite to show your support! ⚡ Upgrade your tycoon and climb the rankings as you earn more cash from progression! 📈 Merge your blowers into cooler, more valuable ones that will earn you more money! ⚠️ CURRENT LIKE GOAL: 500 LIKES! 👥 Join the group to earn a FREE Doge Blower ingame! https://www.roblox.com/groups/13851484/DGC-Games @s4nchez - Programming 📜 @tuzen - Building & Art ⚒️🎨 ---------------------------------------------------------------------------------------- (IGNORE/TAGS) tycoon, bubblegum, gum, candy, sweets, candyland, idle, simulator, idle, cash, factory

Last updated by the developer 23 Jun 2024, 15:07 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
267,180
lifetime visits
90%
liked (3,799 👍 / 424 👎)
2,431
favourites (9.1 per 1k visits)
18 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Seller
229 R$
Auto Collector
229 R$
x2 Cash
199 R$
x2 Gum Rate
159 R$
x2 Seller Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome155,253 · 0.00% win
100 Blowers! · progression1,876 · 0.00% win
1,000 Blowers! · progression62 · 0.00% win
10,000 Blowers! · other13 · 0.00% win
100,000 Blowers! · other2 · 0.00% win
1,000,000 Blowers! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:2190no change
4 Sept 2026, 04:1790no change
15 Aug 2026, 02:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.