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Impossible Glass Bridge Obby! (Squid Game)

Impossible Glass Bridge Obby! (Squid Game)

A Roblox experience owned by Princess Akisha.

ObbyENSquid Game IPGlass BridgeObby

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE when the game 25 thumbs up! 👍 🌟JOIN THE GROUP TO GET Chat Tag https://www.roblox.com/groups/15704143/Princess-Akisha#!/about Can you reach the end of this impossible glass bridge squid game? Will you be-able to beat the Glass Bridge? Impossible Glass Bridge Obby! (Squid Game), Impossible Squid Game, Squid Game, Fish Game , Squid Game , Hexa Game , Red Light Green Light , Honeycomb , Survival , Story , Squid Game Scary Doll , Squid Game Doll , Squid Game Killer Doll , Minigames , Natural Disaster, Epic Minigames , Obby , 99% Fail, Glass Bridge squid game, Squide game impossible, squid game obby, squid game impossible obby, squid game glass bridge, squid game glass bridge obby, obby.

Last updated by the developer 18 Aug 2022, 13:15 UTC.

0
playing (measured 22 Aug 2026, 03:04 UTC)
659
lifetime visits
60%
liked (3 👍 / 2 👎)
1
favourites (1.5 per 1k visits)
18 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flying Carpet [Rejoin!]
25 R$
Gravity Coil [Rejoin!]
10 R$
Speed Coil [Rejoin!]
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Game · welcome437 · 0.00% win
WINNER · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.