Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🧸 Gummy Bear Tycoon

🧸 Gummy Bear Tycoon

A Roblox experience owned by Playfair Studios.

TycoonENtycoongummy beartower building

🧸 Gummy Bear Tycoon is a tycoon experience created on 2022-08-18. It has recorded 6,578,308 lifetime visits and 21,117 favorites. The game holds an 81% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🌥️ Build your tower and touch the clouds! 💣 Load your cannon and feed your gummy bear 🧸 Make your gummy bear grow huge! 💰 2x Money event until Sunday 🫂 UPDATE: +25% money when playing with friends 💰 Group members get 500 starting cash! 👍 Enjoy the game? Leave a like to let us know! 🐛 Please report any bugs on the group wall so they can be fixed :)

Last updated by the developer 18 Aug 2023, 19:34 UTC.

0
playing (measured 10 Aug 2026, 19:00 UTC)
6,578,308
lifetime visits
81%
liked (6,778 👍 / 1,560 👎)
21,116
favourites (3.2 per 1k visits)
18 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cannon Speed
499 R$
Auto Collect Bears
349 R$
Auto Cannon Deposit
349 R$
Custom Gummy Color
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,197,247 · 0.00% win
Tutor! · other2,608,337 · 0.00% win
5 Spawners! · collection1,992,207 · 0.00% win
25 Spawners! · collection1,333,634 · 0.00% win
Obby Basic · progression1,056,484 · 0.00% win
100 Spawners · collection493,349 · 0.00% win
30m Play Time · progression393,103 · 0.00% win
1h Play Time · other234,530 · 0.00% win
500 Spawners · collection51,256 · 0.00% win
Rebirthed! · progression15,160 · 0.00% win
12h Play Time · other1,915 · 0.00% win
Obby Master! · progression725 · 0.00% win
1d Play Time · other571 · 0.00% win
7d Play Time · other31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2181no change
23 Aug 2026, 23:2081no change
13 Aug 2026, 23:1981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.