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being reworked

being reworked

A Roblox experience owned by Shoohta-Regional Entertainment.

Fighting & PvPENelemental combatbattlegroundsmoveset customization

Description (written by the developer; not a statement by this register)

Crush your opponents with visually stunning elements! 💎 Gain jewels from levelling up or winning battles 💥 Battle other players and make your own unique moveset 🔥 Choose between a large selection of elements to make the ultimate moveset! Controls: Double tap WASD to flip, click and hold to charge some spells. Exploiting is bannable and you will have to pay a fee to play again. 🔨 Created by rip_conf and loudestchoppa ⭐ Inspired by Elemental Battlegrounds 🌟 Special thanks to XIV and ripscura 🔔 We are not affiliated with Gamer Robot.

Last updated by the developer 13 Jan 2026, 01:25 UTC.

0
playing (measured 11 Aug 2026, 18:04 UTC)
71,480
lifetime visits
66%
liked (328 👍 / 169 👎)
707
favourites (9.9 per 1k visits)
18 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE!] Premium
1,300 R$
VIP
429 R$
More Slots
260 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlock 5 Elements · collection0 · 0.00% win
Unlock 10 Elements! · collection0 · 0.00% win
Unlock 3 Elements · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.