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Food City Obby [NEW Hardest Obby!]

Food City Obby [NEW Hardest Obby!]

A Roblox experience owned by Oldest Empire.

ObbyENhardcore difficultyfood themebeta stage

Description (written by the developer; not a statement by this register)

⚠️⚠️This game is in beta⚠️⚠️ 👎All dislikes are from people who couldn't finish stage 2 of the obby! Food City consists off 26 stages! Chapter 2 coming soon! ⚠️ This is an obby with very difficult obstacles, you have been warned! 😱 📱🖥️ All obstacles are do-able and have been tested from start to finish on both mobile and PC. 💕 if you find any bugs or have any sort of feedback feel free to join our communications server found below in the social section. 🛠️ 3D Modelling and Game Design @Wingardxxm [Ash] 📜 Scripting and Game Design @henfair [David] 😊👍 Likes and favorites are appreciated. ⚠️⚠️We will not responsible for your therapy⚠️⚠️ The update is out! (its not)

Last updated by the developer 28 Apr 2025, 06:18 UTC.

0
playing (measured 11 Aug 2026, 13:48 UTC)
495,554
lifetime visits
37%
liked (1,749 👍 / 3,041 👎)
5,532
favourites (11.2 per 1k visits)
18 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
350 R$
Laser Gun
350 R$
Push Tool
80 R$
Gravity Coil
80 R$
Speed Coil
80 R$
Regen Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played food city! the hardest obby! · progression213,979 · 66.7% win
100 deaths! · progression26,525 · 0.00% win
200 Deaths! · progression11,463 · 0.00% win
300 Deaths! · progression6,079 · 0.00% win
Complete the obby! · progression2,198 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3714 August 2026 — 37 % liked24 August 2026 — 37 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:1737no change
14 Aug 2026, 21:1637first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.