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Vescent's Citadels of Hecc

Vescent's Citadels of Hecc

A Roblox experience owned by Maddivali's Existence Paradise.

ObbyENEToH fangameendurance obbyearly development

Description (written by the developer; not a statement by this register)

(effer)vescent's citadels of hecc is an EToH fangame where citadels are the norm, instead of 10 floor towers. As such, many of these obbies may prove difficult (or laggy) since they come as a long, major test of endurance. Game is in early development. Expect bugs, but please report any down in the social link below.

Last updated by the developer 19 Oct 2025, 16:58 UTC.

0
playing (measured 15 Aug 2026, 10:03 UTC)
3,477
lifetime visits
88%
liked (29 👍 / 4 👎)
54
favourites (15.5 per 1k visits)
19 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Subspace Tripmine
1,000,000 R$
Vertical Mobility
1,000 R$
Blahaj
200 R$
Anchor
80 R$
Coil of Hecc
75 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Citadel of Dawning Aspirations · progression89 · 0.00% win
Citadel of Scaling Easily · progression51 · 0.00% win
Citadel of Tenebris · progression38 · 0.00% win
Obelisk of Mild Frustration · other6 · 0.00% win
Citadel of Retribution · other6 · 0.00% win
One Hit Hero · progression3 · 0.00% win
One Hundred Hit Hero · progression2 · 0.00% win
Pending Citadel · other0 · 0.00% win
Pending Citadel · progression0 · 0.00% win
Pending Citadel · other0 · 0.00% win
Pending Citadel · other0 · 0.00% win
Pending Citadel · other0 · 0.00% win
Pending Citadel · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.